Test de Jeux: Mario Kart Wii - Grands Prix 150CC Miroir (épisode1) [HD]
This article is about the original Wii U version of Mario Kart 8.
For the Nintendo Switch version of this game, see.
Mario Kart 8 Developer s Publisher s Platform s Release date May 29, 2014 May 30, 2014 May 30, 2014 May 31, 2014 Rating s : - Everyone : - Three years and older : - All ages : - General : - All ages : - General audience Mode s Single Player, Multiplayer, Online Play Media Mario Kart 8 is a racing game developed primarily bywith assisting, for the.
It is the eighth installment in the main hence the game's name and, including the arcade games, the eleventh overall.
This installment is the follow-up game of the title.
Like other Nintendo 3DS and Wii U games, this game can be purchased both physically at retail and digitally through thewith the digital version requiring 4949.
The game was released on the last three days of May 2014 worldwide.
A prominent new addition isallowing players to drive on almost any surface.
Elements from and Mario Kart 7 are reused, such as 12-racer fields, and 2-Player online from Mario Kart Wii; and gliding, underwater driving, and kart customizing from Mario Kart 7.
In addition, join the returning and bikes as a new class of vehicle.
The game also features more detail in courses, specifically retro tracks, which appear more redesigned than their original appearances.
The game is also the best selling title for the Wii U, selling 8 million copies as of September 30, 2016, surpassing sales of both and.
On November 7, 2017, the service was terminated by Nintendo, which makes it no longer possible for players to use this game's Miiverse stamps, upload highlight reels ontoand create online tournaments though it is still possible to attend the pre-existing ones.
The gameplay maintains the traditional elements of previous Mario Kart games, mostly from the two recent installments on the Wii and Nintendo 3DS respectively.
Players pick a character of three weight classes and drive vehicles of varying stats, strengths, and weaknesses around an obstacle course-like racetrack, in an attempt to finish first of the twelve racers, the number of racers used in.
During the race, racers can pick up fromwhere the probability of receiving items is dependent on the racers' distance from the frontrunner ; for example, first place typically receives defense items such as andwhile racers at intermediate distance from the lead receive more powerful offense items such as Triple and and racers far from the lead receive items that lead to an increase in speed or the possibility of going off-road click here losing speed, such as the orto help compensate their distance.
Players receive an amount of points depending on the position they end up with.
Whichever player has the most amount of points wins the entire race.
Karts, which feature similar designs fromcan be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced ATVs.
The hang-glider and underwater mechanics also return from Mario Kart 7, as well aswith the player being able to collect up to ten in one race, and automatic drifting activated by steering in a direction for a certain amount of time, with a turning capability that, unless a Wii Remote without motion controls is used, matches the one while drifting and even surpasses that in the case of sport bikes and the ability to slowly charge Mini-Turbo and Super Mini-Turbo boosts, added in this game.
The newest feature for the series is segments that not only allow for more dynamic track design, but also for racers to drive across walls, ceilings, and other seemingly unusual places.
When in anti-gravity, if a racer bumps into another racer, the kart spins rather than just bumping and both racers receive a speed boost.
This is called a "".
Two types of bikes return:that perform regular drifts, andthat lean toward the inside of the turn instead of drifting.
While leaning instead of drifting, sport bikes lose less speed, but have a lower turning capability with respect to outside drifting vehicles, this being a feature seen in Mario Kart Wii as well.
The game also features Wii U GamePad integration.
In addition to the standard Off-TV Play, players also have the option of displaying the course map, and when neither the television gameplay nor the map are being displayed, the GamePad can be used as a horn button.
Players have the option to toggle between these features at will.
The GamePad can also be used to toggle on and off the gyroscopic steering, and in its default display and when displaying the map the GamePad also displays the current rankings.
There is also integration, which allows players to share their replay videos and comment on others' videos, in a feature called.
Another change is that in 2-player mode, the screen splits vertically instead of the horizontally in the other console Mario Kart games, a feature that was but was removed from the final game.
Additionally, if the player falls off the edge of the track, Lakitu will pick them up and drop them back on to the track more quickly when compared to how he did this in past installments.
This makes glitches involving falling into areas impossible.
Point management works similar to Mario Kart Wii, except that racers below 3rd place get an extra point.
Below is a chart of the point spread comparison between these eight games: Point Spread Comparisons GP 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th Super Mario Kart Mario Kart 64 Mario Kart: Super Circuit 9 6 3 1 0 0 0 0 — — — — Mario Kart: Double Dash!!
Mario Kart DS 10 8 6 4 3 2 1 0 — — — — Mario Kart Wii 15 12 10 8 7 6 5 4 3 2 1 0 Mario Kart 7 10 8 6 5 4 3 2 1 — — — - Mario Kart 8 15 12 10 9 8 7 6 https://slots-win-free-deposit.site/bonus/free-casino-bonus-codes-2019.html 4 3 2 1 Grove-green bg signifies victory results great clapping, character s cheeringunique finish music, and best after-race music Yellow-limegreen bg signifies moderate results mild clapping, moderate character reactionsame music in Wi-Fi as winner different in MKDS GP Normal bg signifies losing results, losing music no clapping, character s showing sad expression ; - means not available In Super Mario Kart, Mario Kart 64, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race.
If the racer fares this badly four times, the Grand Prix must be started over except in Mario Kart 64, where the player gets infinite retries.
Starting with Mario Kart: Double Dash!!
All modes available on single player some also on local and online multiplayer are listed here.
Grand Prix participating in a Grand Prix Race.
Mario Kart 8's Grand Prix works similar to past installments.
Like past games the 50cc, 100cc, and 150cc engine classes are available by default, and completing 150cc unlocks Mirror; for the former three, however, Grand Prix rankings carry over to the lower engine classes after being completed on a higher engine class.
In addition, and for the first time in the series, a 200cc engine class has been added as of the version 4.
Players choose a cup, which takes them through four consecutive races of set order in that cup.
Only the Mushroom and Shell Cups and the DLC cups are available at the start of the game, with the others being unlocked after completing the cup before, and are available in every engine class after being unlocked.
Players now have the option to do a multiplayer Grand Prix up to four players, unlike in most previous home console Mario Kart games, where only up to two players can race in Grand Prix.
Mario begins his Time Trial run at Twisted Mansion.
Time Trial mode lets the player complete a selected course in the fastest time possible.
Among the other features, in addition to viewingplayers can upload their own ghost data onto Miiverse, which other players can download and comment on.
In addition, beating one of Nintendo's Staff Ghosts in a race earns the player a stamp based on the course they raced on which they can use in Miiverse posts.
Leaderboards as seen in also return.
Four Miis in a multiplayer race on.
VS mode can be played locally with up to four players.
Players can set rules such as which items appear, the difficulty level of the CPUs, how many races to play, and whether to race on a Team or race Solo.
Players can also set how the courses appear, choose a course after one is finished, or play all tracks randomly or in order.
In this game, Mirror Mode appears as a default engine class, even if it isn't unlocked in Grand Prix.
The point system is the same as the Grand Prix.
Battle A team battle.
Battle mode now features race tracks remixed to fit battle mode rather than containing all-new separate arenas.
Balloon Battle can be played in teams or in free-for-all mode.
It combines survival battle mode from and earlier installments and the timed points battle mode introduced in ; all players start with three points and three balloons each.
Successfully making an opponent lose a balloon awards the player a point, and losing a balloon through any method will cause the player to lose a point.
Balloons can never be regained unless one is stolen from another player with a or aand if all balloons are lost, points can no longer be lost or gained.
Defeated players can still drive and attack players as aalthough they cannot receive points.
Players can also now adjust the time limit from one to five minutes, and they can set up to 32 rounds in set intervals.
Main menu for the Online mode.
As with Mario Kart Wii, one or two local players can play over the Internet against other remote players.
Players can race and battle with up to eleven other players from around the world or in their region, and can join and race with friends from the Friends menu.
Finally, players are able to join a worldwide room using custom rules.
Players can also set up their own rooms for friends and can race rm10 sign up bonus casino 2019 custom rules, such as engine class, whether items are on or off, vehicle types available, control method, whether to play with computer players or not.
As of version 3.
When playing online worldwide or regional, players once again earn VR points based upon their ranking at the end of a race or battle like in Mario Kart Wii and Mario Kart 7; like in Mario Kart 7 a player's VR starts at 1000, though like Mario Kart Wii players have different VR rankings for races and battles.
Between 1000 and over 4000 VR when playing Worldwide or Regional VS.
Race, players race at 100cc, and starting at over 5000 VR, players race at 150cc.
Players can also create their own tournaments, similar to the communities from Mario Kart 7.
When creating a tournament, players can choose an icon and a name for their tournament as well as set the rules, including engine class, whether to play in teams or not, whether to have items or not, vehicle types, whether there are computer players or not, and, as of version 3.
Players can also set times in which the tournament is available weekly, daily, or between a fixed period and at what day and time the tournament begins and endsthe number of races before scores are totaled, and whether the groups shuffle after every four matches or not.
Finally, the availability can be set, including whether a code is required, or if it is open to anybody worldwide or regional, and whether only players of certain ratings can play.
When looking for a tournament, players can enter a code, search by type, or look at active tournaments.
In addition, playing in a tournament that allows the DLC tracks to be selected requires purchasing the DLC before the player can enter.
After entering a room, players can choose one of three predetermined tracks or "Random", which chooses one of any of the game's tracks at random if the player's option is ultimately chosen this is to prevent people from selecting the same course repeatedly.
When playing with friends, however, players can select from any of the tracks available depending on the settings.
Once every player has selected a track, a roulette selects one of these options as the track to be raced on.
Main article: Mario Kart TV is an Internet-based feature in which players can view and share highlights of their and others' race and battle highlights.
In the Mario Kart TV menu, the game automatically saves the twelve most recent race and battle replays, and the player can favorite up to six at one time.
Players can view and edit theirs and others' replays by changing the duration of the replay and the focus characters and actions taxable account opening bonus can slow down, speed up, and rewind the replay while watching.
Players could also share their highlights on Miiverse and YouTube; only up to 60 seconds of video could be uploaded at one time, however.
The full character select screen, including the downloadable characters.
There click to see more 36 total playable characters in Mario Kart 8, consisting of 16 default characters, 14 unlockable characters, and 6 characters obtainable by purchasing the DLC packages.
Even though there are a total of nine groups of characters sharing the same statistics, the official site divides the initial 30 characters in three weight classes dependent on the weight of the character: light, medium, and heavy.
Unlike other Mario Kart games barring the jeux bonus mario kart of glitchesmultiple players can use the same characters, both in local and online play.
The add-on packs contain three new characters each see for more infobut if both are purchased, the player will gain access to eight new colors for Yoshi and Shy Guy as well.
Updates have been released that allowed suits to be unlocked by usingwhich allow Miis to resemble characters such as and.
Downloadable drivers Included in the game's two downloadable content packs and are three additional racers, making six total.
In addition, by purchasing both packs the player immediately obtains eight new colors for both Yoshi and Shy Guy.
The Continue reading, included with the Animal Crossing pack, also has both a male and female variant.
Unlocking criteria Unlike previous Mario Kart games, characters other than Mii are unlocked at random by completing cups; however, another character cannot be unlocked by replaying a cup, making this title the first and only Mario Kart game that has done so.
In previous games, fixed characters are unlocked by completing specific cups with specific engine classes.
Additionally, for the first time in the series, unlockable characters appear as CPUs during races when they are still locked.
Mii is the only character not randomly unlocked and is instead always the eighth character unlocked, unless the player uses an amiibo to unlock a Mii costume, in which case it will be unlocked immediately.
Miis will never appear as CPU players.
Rival order Mario Kart 8 uses a rival system that is similar to how its predecessor, Mario Kart 7 handles it, with several alterations.
A set rival system is present only in the Grand Prix mode of the game; all other modes, including single player VS and battle are not affected and have randomized CPU opponents.
Furthermore, only the original characters from the E3 build of the game receive a set system of rivals Mario, Luigi, Peach, Daisy, Yoshi, Wario, Donkey Kong, Bowser, Koopa Troopa, Waluigi, Toad, and Toadette.
The rest of the playable characters do not have a rival system of any casino titan bonus code, and all of their opponents in any modes are randomized.
If there is more than one player participating in a Grand Prix, the first player's character determines whether there is a rival system or not, and what specific rivals the game gives the character.
If other players choose the rival characters, the rivals are replaced by another, random character.
Rival Order Player Opponent s Player Opponent s Player Opponent s Background characters These characters appear as part of a crowd and world-building scenery and do not directly affect any participating racers.
These are in the shape of Goombas and plants.
Players can break through them, but they lower the vehicle's speed.
These enemies stay situated in a and lunge at any racer that drives near them in the direction they face.
Racers who are struck by them flip over.
Several Boos appear in the gliding segment of Twisted Mansion.
Players who bump into them lose some air speed.
Two cannons that shoot boulders are found in the last segments of Bowser's Castle.
The cracked ground indicates where the boulder is going to land on.
If players get hit by a rolling boulder, they flip over.
These enemies bounce to the rhythm of the course, and for every bounce, a player can trick off the jump.
When a certain time has passed, typically around the length of a final lap, these notes bounce faster, https://slots-win-free-deposit.site/bonus/class-of-heroes-max-bonus-points.html not as fast as they have been in their original iteration.
Bouncing Notes can squash players, but they serve as walls rather than obstacles.
This huge stationary obstacle pounds the ground with his fists, sending shockwaves that cause trickable ramps.
Racers can get squashed by him, but his arms do not harm racers if they touch it.
As in previous Mario Kart games, these enemies are bound by a stake and lunge when players drive close to them.
If see more player gets hit by them, the player flips over.
These serve as minor obstacles.
Similar to Boos, they slow air speed for players that hit them during gliding sequences.
Chomps bounce on certain parts of the track, stationary to their position.
They create distortions on the road, causing players to possibly trick off the waves created by the bounce.
Players who get hit by Chomps flip over.
Their design taken fromthese act identically to Bone Piranha Plants and the lunging Piranha Plants.
They lunge after players who drive too close to them.
Any player who gets hit by them flip over.
These Warp Pipes well water that cancels the gliding of players that drive under it.
The Warp Pipes themselves, on the other hand, merely serve as an obstruction.
Dry Bones wander back and forth on the last stretch of the track.
They act similarly to destructible walls; any player who collides with them slows down and ends up destroying the Dry Bones in the process.
Players that run into the fire burn and spin out.
Fire Snakes emerge from Warp Pipes.
They bounce around an area of the track, and disappear over time.
They spin out any player who runs into them.
Freezies are stationary objects found in the latter part of the course.
They are breakable, and any player who runs into them spins out.
Unlike their original appearance inthey do not freeze players.
These enemies slowly hop back and forth, and any player who gets hit by them spin out.
Running into one causes the player to spin out.
Appearing near the end of the course, Goomba Towers vary from height to height.
Unlike regular Goombas, these Goombas are an obstacle to airborne racers.
Running into them causes the player to spin out, and if the player is gliding, the player falls to the ground.
In the beginning of the course, usually on only the first lap, these statues serve as decoration.
As time passes, however, they shoot out lasers that hit the ground.
Any player who drives into the lasers spin out.
These enemies, possessed byappear at the end of the track, swinging their hammers towards incoming racers.
These chase signup bonus replace the seen in other courses, and they take their design from.
Hitting one of them slows the player down.
These enemies are found slowly patrolling the green section of Ribbon Road.
Hitting one causes the player to spin out.
The trail they leave behind are trickable ramps.
Monty Moles eventually pop out of the ground and leap up, which can hit players and cause them to flip over.
Moo Moos stay stationary early in the match, this web page wander to the road as time goes on.
Any player who runs into a Moo Moo spins out.
Moo Moos also take item hits from shells.
Resetti occasionally pops off the ground near the end of the track and appears to be angry.
Resetti causes players to flip over.
He does not appear in the winter version of the track.
Dotted throughout the course, oil slicks cause players to spin out.
They can be avoided by hopping over them.
The type that is found on N64 Royal Raceway is a stationary, small, yet passive obstacle that is found throughout the track.
Players who run into them spin out.
The other type of Piranha Plant, which is always found in a pipe, is found in Sweet Sweet Canyon, Mario Circuit, Electrodrome, 3DS Bonus techwoodhouse Park, 3DS Piranha Plant Slide, and GCN Yoshi Circuit.
While also stationary, they lunge towards any racer in front of and close enough to them.
These Piranha Plants are found only in set areas of the track and flip racers that they successfully hit.
The Piranha Plants in Sweet Sweet Canyon, 3DS Music Park, and 3DS Piranha Plant Slide are much larger than other ones, and the Piranha Plants in 3DS Piranha Plant Slide change direction of where they bite over time, similar to some of the Bone Piranha Plants.
Pokeys are stationary enemies that lumber back and forth.
At times, they attempt to bend over in order to hit enemies; coins appear directly next to the spot where they bend over, and disappear when Pokeys revert to their original position.
Players spin out if they hit a Pokey.
nj online casino sign up bonus are statues that blow air at intervals.
The air they blow out lowers air speed.
Sidesteppers patrol back and forth underwater in DS Cheep Cheep Beach.
They can be defeated with shells, but running into one of them spins the player out.
Ice skating Shy Guys dance around at the beginning of the course.
Any player who runs into them spin out.
There are two color varieties: the blue ones, who skate by themselves, and the the red ones, who skate together holding hands.
These obstacles slow the player down via acting like a destructible wall.
Unlike previous Mario Kart games, these obstacles only slow the player down via acting like a destructible wall.
This obstacle appears hanging on a ceiling, swinging back and forth.
Racers who drive into it get flipped over.
Behaving as they did in their original appearance and their appearance in Mario Kart 7, these are stationary obstacles go here slam the ground repeatedly.
The force of the impact creates waves that players can trick off of.
Players can get crushed by these Thwomps, and touching one flips players over.
They slow down any player who hits them, though players can temporarily defeat them with items.
Thwomps are stationary obstacles that rise up and smash the ground repeatedly.
They crush any player that is underneath them as they smash the ground, though touching them is similar to hitting a wall.
Tiki Goons patrol back and forth.
Unlike their original iteration, they move more slowly.
Players who drive into them spin out.
Vehicle parts There are 22 karts, 6 standard bikes, 5 sport bikes, 4 ATVs 37 bodies in total21 sets of tires, and 14 gliders available to use in Mario Kart 8 for a grand total of 10,878 vehicle combinations.
Of these, 8 karts, 1 standard bike, 1 sport bike, 1 ATV, 3 sets of tires, and 2 gliders are included in downloadable content packs, with the,and appearing in the pack, the,and appearing in the pack, and the,and appearing in the pack.
Some parts can change colors either for every character, a specific group of characters, or based on a limited number of color schemes.
The color schemes used by each color serve as a default set of color schemes for each of the 12 colors which are also used by alternative and colors as well as the Mii Racing Suits.
All of them use the default color scheme for parts which have unique color schemes for only certain characters.
The other characters may have personalized color schemes for their Standard bodies, andand for the other parts, they may use other color schemes other than those of their expected color; for example, 's GLA is the gray one used by the yellow Miis instead of the red one used by the Miis wearing the racing suit based on him.
The "8" logos on the parts are replaced with the character's symbol, except on the Gold Standard and Gold Glider.
Coins collected by additional players are counted.
Coins will count towards the player's coin total only for completed races -- if the player collects coins then quits during a race, the coins from that race will not be added to their coin total.
There are 38 unlockable parts, excluding golden parts.
Players can unlock new parts for every 50 coins, but once players have collected 1000 coins, 100 coins are instead needed to unlock new parts.
Like in Mario Kart 7, players can see how many coins they have collected by viewing the statistics screen from the main menu this feature is available for only Ver.
Drivers' and vehicle parts' statistics For the in-game tables from which these values were derived and for the tables to translate those values into the actual statistics used by the game, see.
Statistics shown in the vehicle customization screen To calculate the final values of the game's statistics, the game uses points PT which are conferred by characters and vehicle parts.
In each statistics, the points given by the character, body, tires, and glider are summed to obtain a final value called Level Lv which is then used by to convert the level into appropriate physical parameters used by the game.
Vehicles with higher weight knock away vehicles with lower weight.
A higher stat means vehicles turn sharper, and will continue turning normally for longer before automatically initiating a drift.
Vehicles with higher traction slip less on certain terrain and can stay stable on the road better.
Not to be confused with handling.
Said Level is represented through bars by adding three points to the sum of points, then dividing the result by four, resulting in values ranging from 1.
As an example, the process through which the statistics of a certain combination of character and vehicle parts are calculated and displayed is shown below: A combination consisting of,and.
Drivers' statistics The following table shows the statistics of the various drivers.
Just like inMiis can be Light, Medium, or Heavy, depending on their height and weight.
The following tables report the statistics in points.
Drivers' statistics Vehicle size Character Speed Acceleration Weight Handling Traction Mini-Turbo Ground Water Air Anti-Gravity Ground Water Air Anti-Gravity Small 0 0 0 0 5 0 10 10 10 10 5 5 2 2 2 2 4 2 8 8 8 8 4 4 Medium 4 4 4 4 4 3 6 6 6 6 3 4 4 4 4 4 3 4 6 6 6 6 3 3 6 6 6 6 3 5 4 4 4 4 2 3 6 6 6 6 2 6 4 4 4 4 2 2 8 8 8 8 0 10 2 2 2 2 0 0 Large 8 8 8 8 1 8 2 2 2 2 1 1 10 10 10 10 0 10 0 0 0 0 0 0 Vehicle parts' statistics The following table shows the statistics of the various parts in points.
The and form their own group, due to.
Bodies Body Speed Acceleration Weight Handling Traction Mini-Turbo Ground Water Air Anti-Gravity Ground Water Air Anti-Gravity 3 3 2 4 2 2 2 2 1 3 5 3 3 4 3 3 3 1 4 4 3 4 3 4 5 4 4 5 1 3 2 2 1 2 1 1 3 5 2 3 0 4 0 5 0 0 7 0 0 5 4 0 7 0 4 5 4 3 4 7 4 3 3 5 3 1 2 2 1 3 3 3 3 5 3 3 1 3 1 5 4 1 6 1 3 3 2 3 5 1 5 5 4 5 0 5 4 5 4 3 2 2 4 4 4 5 2 3 Tires Tire Speed Acceleration Weight Handling Traction Mini-Turbo Ground Water Air Anti-Gravity Ground Water Air Anti-Gravity 2 4 2 2 2 2 3 3 3 3 4 2 2 2 0 2 0 4 0 0 0 0 7 0 0 4 4 0 6 0 4 4 4 4 3 6 3 3 jeux bonus mario kart 3 1 2 4 4 4 4 2 1 4 0 4 4 1 3 3 3 3 3 0 1 3 3 3 3 0 4 3 3 3 3 2 0 1 0 3 1 3 1 2 1 3 2 6 3 Gliders Glider Speed Acceleration Weight Handling Traction Mini-Turbo Ground Water Air Anti-Gravity Ground Water Air Anti-Gravity 1 1 2 1 1 2 1 1 1 1 1 1 1 1 1 1 2 1 1 1 2 1 1 2 1 1 2 1 1 2 1 1 1 1 1 1 Courses There are 32 tracks in the main game excluding DLC Cups ; 16 new and 16 retro, featuring one track each from Super Mario Kart and Mario Kart: Super Circuit, four tracks from Mario Kart 64, two each from Mario Kart: Double Dash!!
As with the retro tracks from the 3DS installment, those in this game feature altered sections that incorporate the game's hang-glider, underwater, and anti-gravity features.
The game features orchestrated music for all of the new tracks and most of the retro tracks.
The tracks have been described as narrower compared to previous Mario Kart tracks, specifically those from Mario Kart Wii.
Names in italics are names used in the PAL version.
Downloadable courses Four additional cups, each one containing four tracks for a total of 16, are included in the game's two downloadable content packs.
This makes Mario Kart 8 the most extensive installment in the Mario Kart series, containing up to 48 courses, beating 's previous record of 40 courses in total.
Each of the DLC cups contain a mixture both nitro and retro courses, making them the first cups in the Mario Kart series to do so.
Because of the imbalance of nitro and retro courses, this makes Mario Kart 8 the only installment in the series to include more nitro courses than retro courses, with 25 nitro courses and 23 retro courses.
The with app slots bonus games of also makes Mario Kart 8 the only game in the series to have more than two Rainbow Road tracks.
Of those 16 tracks, seven of those are retro courses, adding one track from Super Mario Kart, Mario Kart Wii, and Mario Kart 7 and two from Mario Kart: Super Circuit and Mario Kart: Double Dash!!.
The other nine courses consist of four original tracks and five tracks based upon other Nintendo franchises, including Excitebike, F-Zero, The Legend of Zelda, and Animal Crossing.
The back of the trophies earned in these cups reads "PROFESSIONAL KART RACING DISTINGUISHED DRIVER".
Battle stages Unlike previous installments of the series, there are no stages unique to Battle Mode; instead, eight of the original 32 tracks two nitro, six retro in standard race modes are modified and used as stages for battles and can all be played from the start of the game, including those that are originally in cups that need to first be unlocked in the race modes.
Tracks enabled for Battle mode are the following: Ghosts Staff Ghosts Just like in andthe player starts out with Staff Ghosts for each course that can be raced against in Time Trial mode.
However, unlike with the past Mario Kart installments, beating the Staff Ghost for each of the game's standard courses unlocks a stamp that can be used in Miiverse posts, rather than an Expert Staff Ghost.
Ghost data does not exist for the following times in-game.
Course Staff Name Time Character Vehicle Combination Body Tires Glider Mario Kart Stadium Addison K.
As in all Mario Kart games, Mario Kart 8 keeps the use of items during the races.
Four new items have been added to the list, being thethetheand the.
The also makes a return as an item since its first appearance in.
Mario Kart 8 also features changes to the items' mechanics.
In the races, each item's probability of being obtained depends on probability distributions that are chosen based mainly on the distance from the driver in 1st place.
This means that it is possible to get even a in second.
While past Mario Kart games allowed the users to gain a different item from the while dragging some other such as a or ain Mario Kart 8, players are restricted to carry only the item they are currently holding or dragging.
Releasing the item in use will then allow the player to take another from the boxes.
In order to keep gameplay balance, some items are much less frequent to appear, most notably and the.
Additionally, thethe and the eight items of the surround the vehicle in the same manner as triple shells do, and opponents receive their effects when touching them, giving some disadvantage, or advantage in the case of the Triple Mushrooms and the.
Racers only lose the items they are holding in their hand when struck by a Lightning while items surrounding the drivers, with the exception of the Mushrooms, are lost when other racers touch them.
The item icon, located on the top left of the screen, now displays a usage-remaining meter, either time remaining to use or uses remaining, for items with limited repeating usage.
Items found on the track Gives the player a random item.
Items given are based on the player's position.
Gives the player a small boost and increase top speed when more are collected, up to a maximum of ten.
The equivalent of a coin, used for.
They replace coins in the item roulette and in the track.
The equivalent of a coin, used for.
They replace coins in the item roulette and in the track.
Automatically chomps on obstacles and other racers, giving a short speed boost for each bite.
Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell.
Generates eight items,,and a that circle around the player for them to use.
Returning items Grants the player two extra coins and a micro boost.
Travels in a straight line and knocks over a kart it hits.
Three green shells that orbit the player's kart, protecting them from incoming attacks.
Homes in on the closest kart in front of the player and knocks it over.
Three red shells that orbit the player's kart, protecting them from incoming attacks.
Protects the player from incoming items, and spins out other racers that hit it.
Three bananas that orbit the player's kart, protecting them from incoming attacks.
Provides the player's kart with a small speed boost.
Orbits the player's kart, providing them with three separate speed boosts.
Provides the player's kart with continuous speed boosts for a short time.
Allows the player to throw fireballs for a short time that cause other karts to spin out on impact.
Provides the player invincibility from all terrain and items, and also giving a speed boost.
Sprays ink on all racers ahead and reduces their visibility.
The racers hit also lose some of their traction while sprayed.
Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
Targets the racer in first place, knocking over all other karts in its path.
Causes all opponents to drop their items, shrink, and drive slowly for a short time.
Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.
Stamps Main article: As in, andplayers can obtain stamps, which could previously be used in posts.
There are 100 stamps in the game: 28 are available from the start, while another 62 stamps can be obtained by winning a Grand Prix with every non-DLC character and beating the Staff Ghost on each non-DLC course in Time Trials.
In addition, ten more stamps were added with the version 4.
However, beating a Staff Ghost on a DLC course or using a DLC character to complete a Grand Prix will not unlock a stamp.
Downloadable content As of the version 2.
Alternatively, players can purchase content packs through the Nintendo eShop like normal.
Nintendo has released free kart parts as part of a collaboration with Mercedes-Benz, and then announced the game will receive two add-on packs, which both include three additional characters, four karts, and eight courses in two cups.
Mercedes-Benz × Mario Kart 8 Main article: Mario, Princess Peach, and Luigi driving karts themed after Mercedes-Benz vehicles.
As part of a collaboration between anda free downloadable content pack was released featuring kart bodies based on several Mercedes-Benz vehicles, including the based on thethe based on theand the based on theas well as a set of.
The content was released in all regions during August 2014.
Screenshots of Add-On Pack 1.
The first pack, titled " The Legend of Zelda × Mario Kart 8", which was released during November 2014, includes playable characters, and from franchise.
It also includes additional kart parts, such as the returning and the new.
The cups included are the and the.
Additional courses include both retro ones, such as fromnew courses inspired by non- Mario franchises such as the Excitebike-basedand https://slots-win-free-deposit.site/bonus/crazy-vegas-bonuses.html new ones such as.
Purchasing both this and the Animal Crossing × Mario Kart 8 pack unlocks eight alternate color skins for both Yoshi and Shy Guy each.
Screenshots of Add-On Pack 2.
The second pack, titled " Animal Crossing × Mario Kart bonus up bovada sign jeux bonus mario kart was released during April 2015, includes and from as well asreturning from Mario Kart Wii.
The cups included are the and the.
Like The Legend of Jeux bonus mario kart x Mario Kart 8, additional courses include retro ones such as returning fromcourses based on non- Mario franchises like from the F-Zero series, and completely new ones like.
Purchasing both this and The Legend of Zelda × Mario Kart 8 pack unlocks eight alternate color skins for both Yoshi and Shy Guy.
Updates Note that in order to play online, players must have downloaded the most recent software update.
On the same day as the release of the Mercedes DLC, an update for the game also was released which adds an option to display the map on the TV screen just like in past Mario Kart games by pressing on the GamePad.
A records section has been added to the main menu also by pressingwhich shows how many total coins have been collected, online wins and losses just likeand other statistics.
The update also saves the players' last used vehicle combo excluding DLC vehicle partslets them edit other players' highlight reels, and improves online stability.
Additionally, the maximum online race and battle ratings have increased from "9999" to "99999", like in Mario Kart 7.
The rating system has also been altered in that the amount of points that the players win or lose after an online race or battle is more drastic if there exists a large rating difference between participating players.
The speed values of the CPU racers has https://slots-win-free-deposit.site/bonus/the-monkees-slot-machine-bonus-puzzle.html been adjusted for tracks such as Dolphin Shoals.
Also, animations of some characters, such as Daisy, Rosalina and Ludwig have been tweaked.
The character icons on the map HUD are also altered.
The update includes compatibility with figures and enables the first downloadable content pack for those who purchased it.
The update also allows the game to save any last used vehicle combo that uses any of the DLC vehicle parts or characters.
Also, when a light racer bumps into a heavier one, it will be pushed less far away.
In terms abuse casino online, the race and battle rating system has been modified to be less punishing to players who do poorly in a race or battle.
Additionally, players can now set up tournaments that have cup limitations.
The update is required to continue playing online, but players cannot play in rooms or tournaments that include the downloadable tracks until they have purchased them.
Players that have not purchased the add-on packs can still encounter the included characters and vehicles online, but cannot select them.
In addition to the downloadable content and some bug fixes, the update adds nine additional amiibo racing suits and compatible figures, and adds a "200cc" engine class.
Ten new Miiverse stamps have also been added.
The update also allows players to enable the on-screen map using any controller, rather than just the GamePad.
In online mode, players can add CPU players when playing with custom rules, though only human players will count for scoring.
The race rating and battle rating system remains the same as in update version 3.
Finally, additional tournament settings have been added to support 200cc and the two cups in the second DLC pack.
Introduced as part of the version 4.
Among the differences discovered so far, the most important are the speed, which is 150% the speed of the 150cc engine class for comparison, the speed of the 50cc and 100cc engine classes are respectively 80% and 90% of the speed of the 150cc engine class and causes acceleration to change every time the acceleration statistics changes, and a new braking technique, triggered only when braking while drifting: orange sparks come out of the driving wheels that start rotating at a low speed, a braking sound can be heard and the deceleration is slower, allowing tighter turns without necessarily losing the Mini-Turbo charge.
Furthermore, some physics exploits appear to be less effective.
The angular velocity of autodrifting has been revised as well and furthermore only in this class it appears to be unaffected by drifting type inside drifting or outside drifting and coins.
Twenty-one of the tracks are also altered to accommodate for the different 200cc physics, such as modifying the boost value of the ramps with boost pads on them or locally increasing gravity in various areas including jumps or glider sections.
In addition to general gameplay adjustments and bug fixes, the update adds the Mirror and 200cc engine classes to Grand Prix mode by default, without having to unlock them.
Differences in multiplayer modes When playing in split screen, there are some minor and major differences on the race courses as in and.
Most changes are removals and simplifications to maintain proper framerate.
This happens more often in two player modes with CPU's turned on, and in.
The MKTV broadcast car is absent.
In two-player mode, only one wheel is removed per auditorium, while in three- and four-player modes, both wheels are removed.
Similarly, some of the Shy Guys in the mine entrance of are absent.
As of the version 3.
By scanning certain amiibo, players can unlock one of ten costumes for use by Miis based upon the amiibo character.
The amiibo originally compatible are,and, and.
Nine more suits learn more here later added with the version 4.
Development Development for Mario Kart 8 started in 2012.
Series producer first revealed that he wanted to produce a Mario Kart game for the Wii U in late 2011.
A Wii U Mario Kart game was later revealed to be in development in the January 2013 Nintendo Direct and confirmed to be shown off at E3 that year, with the game being officially revealed during the E3 2013 Nintendo Direct.
Some ideas that were scrapped in Mario Kart 8 included a drill that made drivers drive into subterranean depths.
The idea was scrapped because the developers thought it was not as interesting as the anti-gravity idea.
The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.
The title, Mario Kart 8, also stemmed from the anti-gravity mechanic as, in addition to being the eighth main installment in the series, the "8" used in the official logo was stylized to resemble a.
Most of the game's musical tracks are orchestrated, making this game the first Mario Kart game to feature orchestrated tracks.
Promotion and advertising Collaboration with Pennzoil Nintendo and teamed up to promote Mario Kart 8 by hosting an event in which participants were able to race on real-life modified karts on a specially-designed track.
Icons representing some of the items in the game were spread in the course as well.
In Europe and Australia, players had the choice of:,,and while North American players were limited to only New Super Mario Bros.
U, The Legend of Zelda: The Wind Waker HD, Pikmin 3, and Wii Party U.
Reception Critical reception Mario Kart 8 has received mostly favorable reviews, and has been lauded as one of the best games in the series to date.
General praise has been given to the game's graphics, the tracks, the music, and the overall gameplay both single player and multiplayer.
The addition of anti-gravity has also been praised, as has the online mode.
The roster, however, notably the amount of baby and metal characters and the lack of previous racer veterans has received some criticism.
The battle mode, however, has a universal negative reaction among reviewers, with most of reviewers preferring the traditional battle modes that previous Mario Kart games did rather than this iteration.
The incorporation of the Wii U GamePad has also been a point of contention.
It strikes a careful balance between refining old ideas while introducing fresh new ones.
How many franchises can you think of that have remained in top form for more than two decades?
I do admit that my first impression of Mario Kart 8 was pretty close to a yawn.
Mario Kart is one of my favorite franchises, but it's hard to get excited for the same old thing.
But the more I played, the more I appreciated the many small changes, and grew to love my time in the Mushroom Kingdom.
And now that yawn has changed to a shout of joy.
It's more Mario Kart!
I'm happy Nintendo still understands what makes this series so darn fun.
The vehicles and racers have never handled better, the collection of courses is possibly the best yet, while replayability through Ghost Races or — primarily — online races and Tournaments is almost endless.
In years to come the debates over the best Mario Kart games in the series will, inevitably, feature this as a contender.
It's still one of the best in the business when it comes to multiplayer experiences, something we've all come to expect from the Mario Kart series.
Next time around, though, Nintendo might need to come up with new tricks if it hopes to keep us coming back for more.
As of September 30, the game sold over 3.
In January 2015, it was announced that over 1.
As of March 31, 2015, the game has sold 5.
By the end of 2015 and beginning of 2016, sales have reached to 7.
At September 30, 2016, Mario Kart 8 has reached 8 million sales, including digital, physical, and bundle sales; as of March 31, 2018, it reached 8.
In addition, Mario's artwork from the game can be faintly seen above the logo itself.
Part of 's course layout involves a large with a beanstalk coming out of it.
The sprite of the can be seen in the yellow ornamental fabrics near the start of Bone-Dry Dunes.
Also, appear on desks in.
Also, Tanooki Mario's horn uses the same sound effect as the and Attack.
The Coin item returns with the same function as it does in this game.
The returns as kart body, with the single exhaust design from this game.
The desks in have feather pens with the same design as the Cape Feather from this game and consequently.
Some of Tanooki Mario's voice clips are recycled from this game.
In Toad's Turnpike, a sign shows a highway advisory radio station running at the frequency "64 MHz", referencing both the system and the game it came from.
When in two-player mode, the screen splits vertically instead of horizontally, a feature originally intended for this game.
Cloudtop Cruise's name in Japanese is "Sky Garden", the same as from this game.
The course contains a few elements related to this game.
Voice clips from this game are used for Tanooki Mario.
Also, they hold items in their left hands instead of their right.
Also thea kart from this game, returns as a part of the first downloadable content pack.
Also, this is the second 3D Mario Kart game where the players can also use the D-Pad to steer.
In addition, the new Battle Mode system is also partially based from this game.
Also, part of Cloudtop Cruise's music is a cover of the 's music.
In addition, a large rotating is featured in N64 Rainbow Road, as well as the.
In Twisted Mansion, the arch leading to the underwater section bears 's likeness.
The ability to perform tricks on ramps and boost panels returns.
The is set above the Earth, just like and both Rainbow Roads features a part that is similar; the road splits into two paths after a launch segment and also have prominent pink shades.
Various characters have their voice clips reused from this game.
The tunnel at the beginning of is modeled after.
The appears as an item.
A silhouette of artwork can be seen on the back of the trophy.
Tanooki Mario is an available racer via add-on content, and is one of his.
Gliders and underwater areas return.
Vehicle customization returns from this game.
The beat that is added to the music when the player is in first place also returns from this game.
It also has Mario Kart 7's point system where each racer gets a point regardless of their position.
Various kart parts that originated from this game return.
The biggest difference is that the ability to retract the Gliders while in the air has been removed unless getting hit by items launched by opponents.
Furthermore, most of the fireworks in use images from this game which replaces the neon-lit signs of the eight playable characters Mario, Luigi, Peach, Bowser, Toad, Yoshi, Wario, and Donkey Kong and a portrait of a Boo and Mushroom in Mario Kart 64.
An ad on Toad Harbor for Tropical Grocery has a on it.
The songs "", "", "", and "" appear as music tracks for the stage; Cloudtop Cruise 360 rotating magic degrees cleaner mop spin floor remixed with both the regular and thundercloud versions mixed.
In the latter, "", "", and "" also appear as music tracks.
Some voice clips are reused in the eight rare death clips when falling into a pit, e.
Mario yelling out "Ha, ha, ha!
The title theme and the countdown timer sound is used when Mario and Huey are about to go to Rainbow Road.
All original and DLC contents are included, exceptMiiverse compatibility, and the ability to upload on YouTube.
The game also features a heavily revamped.
Gallery For this subject's image gallery, see.
For example, Mario Kart Wii and Mario Kart 7 mechanics were used as placeholders in the E3 2013 build of the game.
Several small changes, such as originally being called "Boo House" and 's racing banner originally having a Galaxy Airline logo were present in earlier trailers of the game.
Several of the music featured in earlier builds, such as 's music, was more synthesized than orchestrated in final build of the game.
Media Main article: Mario Kart Stadium - Music for.
The game's official soundtrack.
An could be ordered by members in Japan, Europe, and Oceania featuring 68 songs from the game, including those from the two DLC packs.
Mario Kart 8 is the first game in the Mario Kart series in which none of the courses share background music; all previous installments in the series have had courses that used the same background music.
A North American release is yet to be announced.
Glitches Main article: Spiny Shell Attacks Incorrect Racer This glitch is most common betsson bonuser N64 Yoshi Valley due to the numerous paths drivers may follow, though it can happen under specific circumstances in other courses such as Bone-Dry Dunes.
Occasionally when a Spiny Shell is deployed and the racers in at least first and second place are in a section where the road forks in two, the Spiny Shell may initially follow the racer in first place and then change its target to the one in second place or the highest place out of those in the other path.
This is caused by some courses—in particular Yoshi Valley—having the checkpoint markers that determine the place of the racers being inadequately calibrated with the other routes.
This is demonstrated by driving down the old bridge path while in first place: the player drops position while in the turn and then returns to first place once the paths join up again.
Staff Main article: developed Mario Kart 8 in cooperation with.
Furthermore, an undisclosed number of 3D models for artwork illustrations have been made by Marza Animation Planet, a subsidiary of.
The music composition is credited to Shiho Fujii, Atsuko Asahi,and Yasuaki Iwata, with longtime series composer serving as sound director with the music performed by the.
Retrieved May 29, 2014.
Retrieved December 9, 2015.
Retrieved January 29, 2016.
Retrieved January 29, 2016.
There are actually two sub-categories of bike: standard and sport.
Standard bikes drift similarly to every other body type.
Sport bikes more or less commit to the turn during a drift, sharply cutting in the direction of the turn.
Mario Kart 8 Official Game Guide, page 28.
Retrieved December 22, 2017.
Retrieved january 25, 2017.
Please note how inside drifting bikes always have a lower Drift - Manual and Drift - Auto values range than that of the karts.
Custom Mario Kart Wiiki.
Retrieved January 26, 2015.
Retrieved May 14, 2015.
Posted to YouTube by Nintendo of America on April 1, 2015.
Retrieved April 1, 2015.
Retrieved April 1, 2015.
My Nintendo News April 22, 2015.
Retrieved April 23, 2015.
Retrieved February 19, 2018.
For a frame-by-frame comparison using direct game time instead of MKTV, see Raw Results and Results ofin particular 200cc class.
Retrieved November 8, 2015.
Retrieved November 8, 2015.
The Adjuster200cc is among the Objects, and its effect is to increase gravity.
Retrieved June 26, 2016.
Retrieved May 1, 2015.
Retrieved November 1, 2014.
Retrieved April 26, 2015.
Retrieved April 26, 2015.
Retrieved May 7, 2015.
Retrieved October 27, 2016.
Retrieved April 26, 2018.
Retrieved July 1, 2016.
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